I’ve started to work on fleshing out a proper set of mesh classes for handling mesh instancing, animation and whatnot. I scrapped my old .obj loader and wrote a new one that’s more compliant with current codebase. Here are a few shots of the space scene running with different meshes:
Given that I do my modeling in Blender 3D, I felt obligated to include Susanne, a.k.a the “Blender monkey” as one of my test objects. I haven’t setup trimesh collisions for Bullet yet, so Susanne is stuck with (rather poorly sized) bounding box. The tori use a cylinder. I’m really happy with how the lighting is working on smoother objects though, and with the scene’s performance in general.