At least for me. I haven’t used Blender in several months, and haven’t checked for updates in an even longer time. Until earlier I was still running 2.56, and 2.58a is now up for download on the Blender.org. It’s fairly similar to the last version I used, but I decided to take it for a spin anyways.
One thing I’ve always been fascinated with in the graphics department is fluid simulations, so what better way to test out the new version with one? The simulation I used was fairly simple, but produced some pretty cool effects. I created an open top sphere and cut out about 8 slots in the bottom. A fluid in-flow source was placed at the top to add water to the simulation, which would then flow through the sphere and spread out the slots. Here are some shots of the sim in action:
I really liked the last one; the shadow looks like some sort of alien spider or something.
Although the simulation wasn’t that complex, it’s given me some ideas for complex ones. I like the idea of a sort of maze or set of valves that the “water” has to go through, and maybe making it out of a glass material to expose the whole process. Adding in some spinning parts and physics simulation goodness to it is also a possibility. There, something to keep me busy when I’m not coding!